Monday, 30 November 2015

Transcription Update: Ideas For Sound


The animation is all finished. Now all I need to do is add sound, which I propose to do in Premiere Pro.

Notes to future self when animating:

- Always draw each component over the background. That way, you'll get a better idea of structure, proportion and movement. The movement in this animation, while it is good, is rather dodgy and inaccurate.

Transcription Update: Animating Progress


Here is how far I've got on the movement of the actual animation. When I go on to make sound, it will be through either Audition or Premiere Pro.

I feel like the movement is okay, but what I think I should've done was drawn out more frames to better contribute to that. In the future if I happen to make any more animations, I shall always draw each component over the background, so that I have a better idea of where everything goes.

Friday, 27 November 2015

Transcription Update: Background Characters


As was suggested to me during my crit last Friday, I am going to include crowds of people among the scenery. I think my problem though is that all of my characters look rather similar in height and appearance. If I knew my characters a lot better, then it would be easier to design them around the personality that they take on.

Wednesday, 25 November 2015

RSA Animation Progress: Realisation Of Time

Much to my surprise, I have successfully sketched out the outlines for most of the frames of my animation for "Building Possible Futures". As of now I aim to have them all drawn out by tomorrow at midday, and tomorrow afternoon I can have a go at compositing them all and adding sound. This may continue into Friday morning.

As I've been working though, I feel as if there's something that's been holding me back, yet I couldn't quite put my finger on what it was. I've just now realised what it might be: the time. Yes, I am aware that we don't have to complete the entire thing by Friday, but with two other animations that I'm making that are currently in progress, as well as having to submit my UCAS application soon, I may not get another chance to further pursue it; this is why I aim to get it done by Friday, to make way for more important matters.
I love the sound of working with a client's idea and putting it to my own vision. Graphic novel illustration is the sort of thing I'd like to go into for a living, but for the most part I feel like I'm not good at writing, so I aim to collaborate with an author. This progression week project has been good so far because it really puts me to that test of working alongside someone who also has a particular vision, but one week doesn't feel like sufficient time to carry out research, make observational drawings and visual moodboards, design characters and settings for reference, and then make a complete storyboard out of that. I feel bad having only spent one day doing the storyboard. If I had three days at the very least, I would have more time to better think about what I'm making and keep refining it. The same applies to the entire project, in which it's best for things to gradually keep building up.

Tuesday, 24 November 2015

Progression Week RSA Animation Progress



These will be the base of which I build my animation upon. I aim to have this finished by Friday, which is highly unlikely, even if it doesn't have any colour. So far I think this has been a good and fun project because it allows me to work to a professional standard and realise the needs of a client. I wish that it could be longer than one week though; that way, I'll have more time to think more about the ideas that I come up with and how they can be freshly conceived.

Monday, 23 November 2015

Progression Week: RSA Animation




Here is how far the animation is coming along for my Progression Week brief. So far I have worked out the proportions of my main character, the setting, storyboards and items such as furniture and clothing. Tomorrow I aim to get started on drawing out the landscapes and hopefully start animating the figures. I know that we don't really need a FINAL final outcome for Friday, but it's still something I'd like to get done asap.

Transcription Animation Progress


I am starting to add extra people to serve as a crowd for my animation, since Andrew (the guy that did the sound workshop with us a while back) felt that my setting was too bleak/miniscule. If I add more people who closely resemble the simple man, it will make the hooded figure feel more and more small and isolated.